![]() The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Players can also choose to pursue a social and successful life. Players can also use their Sims' income to renovate their living space, and purchase home furnishings, or clothing for their household. ![]() Players control customizable Sims as they pursue career and relationship goals. ![]() It is a simulation of the daily activities of one or more virtual people, called "Sims", in a suburban household near a fictional city. The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |